
The format of the game breaks down primarily into four elements: learn new technologies, construct buildings to earn resources, train units, fight in the PVE campaign, and it is a constant cycle kept in place by a fairly rigid progression starting with the research tree itself. Instead our sessions were scattered across a few days so that we could try and experience as much of the game as possible, in all honesty even knowing this, even preparing ourselves for it… it didn’t make it any easier. Whilst we were relatively new to the game we did have a good grasp on what to expect of an InnoGames title, Forge of Empires wouldn’t be something we could sit down and play for a few hours straight to form our review as that’s just not how the gameplay is structured. In fact, it was only through playing Forge of Empires that we realised how similar the game is to some of InnoGames other titles, or at least how similar some of the other titles are to Forge of Empires, particularly with our recent “Good & Bad” article of InnoGame’s more recent city builder Elvenar, and there were more than enough similarities between the two. The game has been around for a few years (initially released in 2014) and in fairness is looking a little on the dated side, but as far as its core mechanics are concerned the game is as current as most other “building simulator” type MMOs. We recently took some time out to play InnoGames' city building free to play browser title Forge of Empires, a progression based MMO where players start as an early Bronze Age settlement and advance through the ages to distant future eras where you improve their city, army and unlock features along the way.


Discuss your favorite titles, find a new one to play or share the game you developed.Pros: Casual title that becomes more complex as you play and unlock features, multiple eras with new techs to advance throughĬons: Limited early-game content, tedious gameplay, slow grindy experience, annoyingly linear progression, no real PVP combat
